

The characters proceed to fight each other for ill-conceived reasons with a minimal amount of dialogue expressed through cutscenes. A mary sue fan character wearing Dreamcast themed clothing summons all the playable characters to combat a vague evil presence and, well, that’s pretty much it. In fact, the story of Fighting Climax is barely worth mentioning.

The characters all feel like their anime incarnations in battle, utilizing iconic moves that are known for. If not, then you’ll probably find some characters to like, like that guy with swords in the black trench coat, or that dude in the bartender’s outfit that throws refrigerators at people, but you might also be weirded out by the schoolgirl that fights with cosplay. If you have watched Sword Art Online, The Devil Is a Part-Timer, A Certain Magical Index, or Durarara, then you have partaken in some of Dengeki’s work and will recognize the characters in Fighting Climax. For anyone who isn’t a hardcore anime fan, Dengeki Bunko is a Japanese publishing company that is responsible for the light novels a lot of popular anime series are based on. It’s a walking paradox of game design that feels like it’s trying to appeal to everyone, but instead feels inconsistent and flawed. It has a roster of beloved anime characters but rarely references the story behind any of them. Its roster is largely unbalanced, but its assist system allows for complex matchups. Its core mechanics are simple and mashable, but its deeper mechanics are tough for even veteran fighting gamers to keep track of. Then we have Dengeki Bunko: Fighting Climax, the recent crossover anime fighter from SEGA, and it feels like it can’t decide which camp to be in.


(Interested in merging the two? PC Fighter Rising Thunder tried to split the difference with mixed success.) These are titles like the Dragon Ball Z series, the Naruto Shippuden series, and other anime inspired titles. They also prioritize single player plot heavy modes as opposed to versus play. They have very easy but shallow mechanics and prioritize making its characters feel true to their parent IP instead of feeling balanced. The franchise fighter, however, does the opposite. These are games like Street Fighter V, Mortal Kombat X, and Guilty Gear Xrd, which are fun because of their deep systems and competitive rosters. The hardcore fighter prioritizes it’s mechanics above all else. The modern fighting game genre can be broken down into two different styles, and Dengeki Bunko: Fighting Climax doesn’t quite fit either. Available on the PS3 (reviewed), and PS Vita. Developed by Ecole Software and French Bread.
